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Tip: If you are building directly on the Kingdom Road you will want to roadblock the Kingdom Road to prevent your walkers (bazaar traders, water suppliers, etc.) from wanderingĪfter those bare necesseties are built, you will want the basic sanitation structures, namely a Physician and an Apothecary. You may also want to build another bazaar at the other end of the housing. These are placed away from the housing to keep Eventually place a tax collector's office between housing and the bazaar. Across the road from the bazaar buildĪ fire house, architect's post, and a police station. Two squares down from the road on your new road build a bazaar. Now build a road down from one of the corners about 6 squares down. If the housing block is large, then you will want two of these placed These are best placed right across the road from the housing. This isn't so important until your housing evolves into the nicer structures, but when Trick: Also, when the road is "paved over" be sure to put a plaza over it. You have a 4 square long garden section to allow for the area to evolve into the largest structures Is, the housing near it can use the space to evolve into a larger structure. The gardens in the center increase property value, and can be evolved over, that You can make it as long as you want, just don't make it too long or services will suffer. Note on Scale: 1 square of land is represented by 1 character vertically and two characters horizontally, so HH is one square. =HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH= TTTT Collector
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=HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH= TTTT _ Tax =HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH= - road The "best" housing block is as follows: Legend: Important for deciding how large to build housing, you build smaller when you have only 1 food source as it won't be able to fully evolve. Check to see how many food sources you have, and what resources you have and have to import. Youĭon't need to build the entire block of housing on Green, but you have to be at least right next to it to get Water.īefore we build housing we need to check out the Overseer of Commerce. Or meadow), but far enough away that you can fit a granary in between (a granary is a 4x4 structure, and you want to build it at least 3 squares away from your housing). You want to build near the immigration point (where immigrants appear), near farmland (either floodplains Now we need to decide where to build the first area in your city. You don't need to bother building towers on any walls keeping crocs in, as they will eternally reappear.
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Once the last hyena on the map is dead, they won't reappear. Then later build a tower on the wall to eliminate To dealing with them is to build a wall around them completely (in the case of the Crocs you may need to wall around a pond). This is most important with the Hyenas, Hippos, and Crocodiles. You can see where the people come from, then load, and build your city accordingly.īefore you actually start building your city check for wild animals. Trick: If you want to know which side of the road to build on (that is, the side closest to immigration) save the game, build some housing by a road, and put the speed up Note where the Kingdom Road is, as that is where all immigrants, and traders will come. Simple, it essentially freezes everything in place, and slows time down so you can get some farming in before the harvest. The first thing that you want to do is to drop the speed of the game down to 10% (use the '[' key to lower speed). They are dealt with in "City Problems" below.īuilding your city is a multi-part process.
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There are many problems that a city faces, but those are not dealt with in this section, That involves all sorts of things, religion, trade, entertainment, and employment. It should be mentioned that building a great city is a complicated process This goes pretty much in order walking you through the entire process of building a successful city.